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Update README.md

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# AUGMENTED REALITY GAMING
AR gaming is the integration of game visual and audio content with the user's environment in real time.Augmented reality overlays computer generated video onto camera captured video in such a way that the objects appear to have an absolute location in the real world.Handheld devices such as smartphones and the iPad are other ways to use augmented reality. They contain software, sensors, a compass and small digital projectors which display images onto real world objects.
Another option is a head mounted display (HMD) which is often used in virtual reality applications. Augmented Reality (AR) is an interactive experience of a real-world environment whose elements are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.[1] The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.[2] In this way, augmented reality alters one’s ongoing perception of a real world environment, whereas virtual reality completely replaces the user's real world environment with a simulated one. Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.
# VR GAMING WITH LOOK CONTROL
Virtual reality gaming is the application of a three-dimensional (3-D) artificial environment to computer games. Virtual reality environments are created with VR software and presented to the user in such a way that they supercede the real-world environment, creating suspension of disbelief and helping the user experience the VR environment as real.
At its simplest, a VR game might involve a 3-D image that can be explored interactively on a computing device by manipulating keys, mouse or touchscreen. More sophisticated and immersive examples include VR headsets, wrap-around display screens and VR rooms augmented with wearable computers and sensory components, such as scents and haptics devices for tactile feedback.
VR gaming has been dreamed about almost as long as video games -- and especially 3D games -- have existed. Prior to the development of compact technology, VR gaming used projector rooms or multiple screens. VR gaming control may involve a standard keyboard and mouse, game controllers or motion capture methods. More complex VR rooms may include treadmill floors or similar methods to further the user’s sense of freedom of movement and feelings of immersion within the virtual environment. In other VR gaming setups, the user may be confined to a limited area surrounding a computer but have free range of motion within the area.
As technology progresses, virtual reality gaming hardware has matured to the point that VR headsets offer a great exerience with little lag or nausea, two areas that had presented problems historically. Some VR headsets on the market include HTC Vive, Occulus Rift, Microsoft Hololens, Samsung VR, PlayStation VR and Google Cardboard. Most of these offer motion sensing controllers and a tracker to work in concert with the headset. Some offer room-scale VR capabilities while others are designed to be used in a seated or stationary position. In addition to entertainment, VR games can be used for various types of training and for virtual reality therapy.
VR gaming is distinct from augmented reality gaming, which involves the integration of digital content with the user’s real-world environment.
![alt text][logo]
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## TECHNOLOGIES USED
AR.JS, Argon JS, Aframe JS.
Various technologies are used in augmented reality rendering, including optical projection systems, monitors, handheld devices, and display systems worn on the human body.
Aframe JS.
## A-frame JS
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![alt text][logo3]
[logo3]: https://cloud.githubusercontent.com/assets/674727/24572552/72f81bec-162e-11e7-9851-037d0280abdb.gif
## Argon JS
Argon.js was originally designed to take advantage of the augmented reality capabilities of the Argon AR-enabled web browser on iOS, simplifying the process of delivering mobile AR experiences without the need to create, ship and support native applications.
Augmented reality (AR) is the idea of mixing computer-generated media (e.g., 3D objects, 2D content, spatialized audio) with someone’s view of the real world. Whether you want to create a new AR application, or add an AR view to an existing web application, the argon.js framework provides a set of abstractions and utilities for adding an AR view to your web application in a platform- and technology-independent way.
## AR.JS
AR.js is an efficient Augmented Reality solution on the Web.
![alt text][logo4]
[logo4]:https://user-images.githubusercontent.com/6317076/27866704-452eaed6-618f-11e7-9cdd-2deaef865e3e.png
[![IMAGE ALT TEXT HERE](https://youtu.be/eOoDmZxNL34)](https://youtu.be/eOoDmZxNL34)
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